Would be cool though if at a certain point when something has been weakened you had the option to expel or capture. I know it is easy to make everything number based so you can count down to 0 and consider that opponent defeated/dead. This would be a challenge, I guess it would all depend on the idea of defeat. I agree it would be a challenge but still possible.Īs to them making changes that introduce bugs, pretty much happens every patch/update. If this path would be made possible I think it would add so much validity to the whole play as you want concept they have put forth as a selling point. This could be overcome by making the token something on the person that with the correct tactic or skill could be stolen. The biggest obstacle is that many of the quests have you directly fighting the objective then taking an item often times a body part. I know sorcero'rs have some control and I think NB have one stun and I am hoping that spell crafting will further add non-confrontational spells as well. So with the advent of the PvE justice system I see a path for that to occur in this game. So he used a shield, heavy armor except boots to help his stealth, and control spells such as Fear, muffle, blind and one that reduced the aggro of opponents. The catch was that by their by laws they couldn't take another life. One of the characters that was very fun to me to play in Skyrim was a heavy crafting build who was in a cult that was dedicated to travel and exploration.
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